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	<title>FanTrust &#187; Capcom</title>
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		<title>Session One: Setting your digital resolutions for 2009</title>
		<link>http://www.fantrust.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fwww.fantrust.com%2F2008%2F12%2F04%2Fsession-one-setting-your-digital-resolutions-for-2009%2F&amp;seed_title=Session+One%3A+Setting+your+digital+resolutions+for+2009</link>
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		<pubDate>Thu, 04 Dec 2008 17:08:26 +0000</pubDate>
		<dc:creator>Brandi</dc:creator>
				<category><![CDATA[Capcom]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[FanTrust Blog]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Maple Story]]></category>
		<category><![CDATA[NextNewNetworks]]></category>
		<category><![CDATA[Revenue generation]]></category>
		<category><![CDATA[Setting Your Digital Resolutions]]></category>
		<category><![CDATA[Take-Two]]></category>
		<category><![CDATA[YouTube]]></category>
		<category><![CDATA[ecommerce]]></category>

		<guid isPermaLink="false">http://www.fantrust.com/2008/12/04/session-one-setting-your-digital-resolutions-for-2009/</guid>
		<description><![CDATA[Welcome to the FanTrust guide to digital success – Setting Your Digital Resolutions for 2009. December is traditionally a time for reflection and goal-setting, both personal and professional. Though you know what it takes to reach your goals for, say, losing weight (less eggnog, more yoga) or having fun (more eggnog, less yoga) –what if [...]]]></description>
			<content:encoded><![CDATA[<p><em>Welcome to the FanTrust guide to digital success – Setting Your Digital Resolutions for 2009. December is traditionally a time for reflection and goal-setting, both personal and professional. Though you know what it takes to reach your goals for, say, losing weight (less eggnog, more yoga) or having fun (more eggnog, less yoga) –what if you’re venturing into uncharted business terrain?</em></p>
<p><em>Every Thursday and Monday for the next two weeks,  we’ll walk you through short, simple exercises – complete with case studies and success stories – intended to spark transformation in your company or division with overall corporate and business goals; digital capacity; market niche and fan engagement strategies.</em></p>
<p><em>With more than two decades of experience in digital media, FanTrust can help you grow your digital lines of business. Our hope is to leave you inspired and invigorated for a happy, healthy digital business in 2009.</em></p>
<p><em>All the best!</em></p>
<p><strong>Session One: Define Your Aspirations</strong></p>
<p>What are your motivations for getting into the digital space? What do you hope to achieve?</p>
<p>Perhaps, as a television producer, you simply want to maintain a competitive edge when pitching or developing TV treatments for broadcasters. Others may have more ambitious goals – eyeing additional revenue streams (e.g. sales of video online) or new partnership models (e.g. production underwriting from online video destinations and/or brand sponsorships).</p>
<p>The men of <em>Monty Python</em> are blatantly, unabashedly aspiring to additional revenues with their just-launched <a href="http://www.youtube.com/user/MontyPython" title="Monty Python YouTube channel" target="_blank">YouTube channel</a>. In  their comic, absurdist style, the group admits the channel is a direct ploy to  sell <em>Monty Python  </em>DVDs and merchandise through YouTube&#8217;s new partnership with Amazon. And it appears to be working – the three-year-old best-of Monty Python DVD set went from being the ten thousandth most purchased item on Amazon.com to No. 5 one week after the comedy group started posting videos on YouTube with referral links to Amazon.</p>
<p><object type="application/x-shockwave-flash" data="http://www.youtube.com/v/OGqX-tkDXEk" width="425" height="355" wmode="transparent"><param name="movie" value="http://www.youtube.com/v/OGqX-tkDXEk" /></object></p>
<p>Web studio NextNewNetworks <a href="http://www.alleyinsider.com/2008/7/looking-for-revenue-next-new-networks-cozies-up-to-sponsors" title="Alley Insider: NNN cozies up to sponsors" target="_blank">signed a deal in July 2008 with Starburst</a>. The characters of NNN’s animated series <a href="http://www.nitefite.com/" title="Nite Fite" target="_blank">Nite Fite</a> talk up its candy company sponsor – alongside “sell-out” quips – in return for sponsorship revenues. Though terms were undisclosed, this type of deal is helping studios create and seed their series to online audiences.</p>
<p>Many game companies are stepping into the digital space in pursuit of audiences, financing and new revenue streams. We’ve previously blogged about <a href="http://www.fantrust.com/2008/08/21/advertising-virtual-worlds-mcdonalds-and-wild-tangent/" title="FanTrust blog: Advertising: Virtual World, McDonald's &amp; Wild Tangent" target="_blank">Nexon generating $1.2 million in sales of virtual MiniCooper cars</a> within Maple Story. Talk about printing (or in this case, digitally rendering) your own money!</p>
<p>Former Capcom VP of Marketing Nique Fajors is now working with a new online games company. He explained in a recent GameDaily article that <a href="http://www.gamedaily.com/articles/features/my-turn-the-flow-of-talent-and-money-from-consoles-to-online-development/?biz=1" title="GameDaily: MyTurn, The Flow of Talent and Money from Consoles to Online Development" target="_blank">he believes online games will continue to lure funding from the traditional console space</a> – why would investors put up big dollars to see two console game produced, when they can spread their dollars (and risk) across one hundred casual games, he asks?</p>
<p>While there will continue to be a market for console games, companies and producers including <a href="http://www.gamedaily.com/articles/news/ea-investing-in-digital-distribution-sacrificing-profits-now-for-longterm-gain/?biz=1" title="GameDaily: EA investing in digital distribution" target="_blank">EA </a>and <a href="http://www.gamedaily.com/articles/news/taketwos-zelnick-sees-subscriptions-as-holy-grail-for-industry/?biz=1" title="GameDaily: TakeTwo's Zelnick sees subscriptions ..." target="_blank">Take-Two</a> see microtransactions and downloadable content as untapped opportunities, and a necessary investment, even in tight economic times.</p>
<p>In short, you need to know where you want to go if you ever hope to get there – begin mapping your digital future today.</p>
<p><em>FanTrust runs strategy sessions that help you and your team ask the right questions and drill down on the right answers and decisions for your company’s digital business, with our Digital Brand Snapshot brainstorm process. </em></p>


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		<title>Exclusive: Capcom builds fan trust</title>
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		<pubDate>Tue, 17 Jun 2008 18:54:00 +0000</pubDate>
		<dc:creator>Catherine</dc:creator>
				<category><![CDATA[Capcom]]></category>
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		<category><![CDATA[FanTrust Blog]]></category>
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		<guid isPermaLink="false">http://www.fantrust.com/2008/06/17/1219/</guid>
		<description><![CDATA[Here’s a shout-out to our friends at Capcom, an entertainment company that functions at the cross-roads where “Fans” and “Trust” meet. This weekend, Capcom did a stealth relaunch of Capcom Unity’s community destination.
Talking exclusively to FanTrust, Capcom Corporate Officer/ Vice-President &#8211; Strategic Planning &#38; Business Development Christian Svensson said, “The feedback is largely positive. No [...]]]></description>
			<content:encoded><![CDATA[<p>Here’s a shout-out to our friends at Capcom, an entertainment company that functions at the cross-roads where “Fans” and “Trust” meet. This weekend, Capcom did a stealth relaunch of <a href="http://capcom-unity.com/" title="Capcom Unity" target="_blank">Capcom Unity</a>’s community destination.</p>
<p>Talking exclusively to FanTrust, Capcom Corporate Officer/ Vice-President &#8211; Strategic Planning &amp; Business Development Christian Svensson said, “The feedback is largely positive. No other video game publisher has gone this far synching up fan activity.” Designed to let fans take their Capcom ID on the road, play across multiple devices and communicate across multiple user accounts, the new community hub has been in the works for about a year and sets the stage for the next level of fan engagement. “A lot of this is a very un-Japanese approach,” says Christian who notes that the global company with Japanese HQ had to push the limits of corporate culture for a deeper engagement with fan culture.</p>
<p>The new community site enables media sharing (which along with search is not yet fully developed) and received about 5000 uploads in the first 48 hours. In the past, says Christian, “fans fostered community in spite of Capcom’s inability to support them. Our goal now is to enable fans in all ways up to the point of making money.”</p>
<p>Evidently even that rule is meant to be broken. Capcom helped one die-hard fan of <a href="http://megaman.capcom.com/" title="Capcom's Mega Man" target="_blank">Mega Man</a> monetize a music tribute to his favorite game, signed him for a Comic-Con appearance and gave him a license deal. The Philadelphia-bred rapper Raheem Jarbo, known to indie-hop fans as <a href="http://blog.wired.com/music/2008/06/straight-outta.html#more" title="Wired's The Listening Post: Straight Outta Capcom" target="_blank">Random, was recently interviewed by Wired’s music blog</a>, The Listening Post, about the love for Mega Man that inspired his <a href="http://kunaki.com/Sales.asp?PID=PX00ZWNIZK" title="Mega Ran online album" target="_blank">Mega Ran</a> album, and praised Capcom’s policy of encouraging fan content, instead of sending in the lawyers.</p>
<p>Looking ahead, fans can expect more from Capcom, everything from improved search within the community hub to what Christian calls “the most robust digital distribution strategy in the PC space, with up to 150 sites carrying our stuff.” And next month look out for what he promises will be the <a href="http://www.gamespot.com/xbox360/action/1942jointstrike/news.html?sid=6187671&amp;mode=previews" title="Gamespot - 1942: Joint Strike First Hands-On" target="_blank">“world’s largest global digital launch” for the game 1942</a>, when this classic shooter returns with better planes, bigger bosses and even sicker weapons.</p>
<p>At this point it is still hard for the company, which has inspired about 25 active niche communities, to ascertain what comes first, the strength of a game brand or the strength of a game community. But coming soon, says Christian, are some “explosive new products where the community will be the force directly attributed to their success.”</p>
<p>What’s Christian’s take on Fans and Trust? “Trust is the foundation of interaction. The more voice fans feel they have early on, the more they trust us. Trust is a funny thing… it’s not easily earned, but it’s easily lost.”</p>
<p>Thanks, Christian, FanTrust couldn’t have said it better.</p>


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