EA Reports $1.04B Net Revenue in Q4 2013, $104M From Mobile
By Scott Reyburn for Inside Social Games
Gaming giant Electronic Arts reported $1.04 billion in non-generally accepted accounting principles (GAAP) net revenue for its fourth fiscal quarter of 2013, up 6.4 percent year-over-year from 977 million in non-GAAP net revenue from Q4 2012.
Overall, the company’s non-GAAP digital revenue for Q4 2013 amounted to $618 million, up from $425 million in Q4 2012. Revenue from mobile, including handhelds, contributed approximately $104 million to this total.
“We remained focused on this segment due to the significant growth in the smartphone and tablet market,” says Blake Jorgensen, chief financial officer of EA, in today’s earnings call.
The company reported a strong showing from mobile titles that contributed to its growth in mobile, including The Simpsons: Tapped Out and Real Racing 3. The Simpsons: Tapped Out generated nearly $10 million in digital net revenue in March, totaling almost $50 million since launching in August 2012. The title also reached 13 million installs for Android and peaked at 5.4 million daily active users (DAU) across both iOS and Android. Real Racing 3 generated more than 30 million downloads, and has averaged more than 2.5 million daily active users DAU since releasing in March.
EA continued its company shift from social to mobile after it recently shut down three more social titles, including Sim City Social, The Sims Social and Pet Society. EA’s earnings report for this quarter shows that four mobile games and one social games are in development, with other titles to be announced. Jorgensen said in the earnings call that EA plans to launch 15 titles on mobile platforms in the fiscal year of 2014. As for what’s in the pipeline for mobile, EA president of labels Frank Gibeau, says PopCap will release Plants vs. Zombies 2 and new title from the Bejeweled team, new mobile titles from EA Sports and more features for The Simpsons: Tapped Out and Real Racing 3.
This is an excerpt. Click here for the full article in Inside Social Games.